Fr. 115.00

Video Game Ecologies and Culture

Inglese · Copertina rigida

Spedizione di solito entro 1 a 3 settimane (non disponibile a breve termine)

Descrizione

Ulteriori informazioni

Video Game Ecologies and Culture examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.

Info autore

Nathalie Aghoro
, Ludwig Maximilian University of Munich, Germany.

Riassunto

Video Game Ecologies and Culture
examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.


Dettagli sul prodotto

Con la collaborazione di Nathalie Aghoro (Editore)
Editore De Gruyter
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 17.03.2025
 
EAN 9783111379043
ISBN 978-3-11-137904-3
Pagine 197
Dimensioni 160 mm x 10 mm x 235 mm
Peso 403 g
Illustrazioni 0 b/w and 13 col. ill., 0 b/w and 0 col. tbl.
Serie Video Games and the Humanities
Categorie Scienze umane, arte, musica > Storia

Ökologie, Anthropozän, Videospiele, Video Games, History: theory & methods, American Studies, Vereinigte Staaten von Amerika, Social & cultural history, Computerspiele-Design, Ecology, Historiography, HIS000000 HISTORY / General, Anthropocene, HIS035000 HISTORY / Study & Teaching

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