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The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024.
The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
Sommario
.- Extended Reality in Rehabilitation.
.- Virtual Reality for Carpal Tunnel Syndrome Rehabilitation: A Comprehensive Approach to Therapeutic Efficacy.
.- Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: a Preliminary Study.
.- Validation of a MediaPipe system for markerless motion analysis during virtual reality rehabilitation.
.- Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study.
.- Virtual Reality and Virtual Human in support of rehabilitation methods such as lip reading.
.- Extended Reality in Industry.
.- Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems.
.- Instructive HMI Approach Based on Augmented Reality for UFactory Lite 6 Robotic Arm Basic Control.
.- 3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard.
.- 3D virtual system for training operators in automatic control of a two-phase separator.
.- An Approach Toward Training Better Construction Industry Installers by Using Augmented Reality.
.- Development of Educational Tools for Industrial Control using HIL Simulation.
.- Managing Training Scenarios in a Distributed Virtual Electrician Training System.
.- Extended Reality in Cultural Heritage and Performing Arts.
.- A tool for the analysis and Virtual Reality visualization of the virtual restoration of Cultural Heritage 3D models.
.- Exploring Acoustics Perception through XR Spatial Audio Experiences: Experiments and Data Collection for the 'Listen to The Theatre' Project.
.- Beneath the Louvre pyramid: Immersive auralisation workflow for evaluating potential acoustic treatments.
.- The Missing Sky: a dome for the SS. Medici of Alberobello. VR for heritage valorization.
.- Integration and (re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: The Case of Tiwanaku UNESCO Site, Bolivia.
.- LLM-Aided Museum Guide: Personalized Tours Based on User Preferences.
.- Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition.
.- Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System.
.- chnological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló.
.- A case study in XR live performance.
.- Designing digital solutions in the cultural heritage and tourism industry for advancing visitors' experiences: SMEs needs, preferences, and expectations.
.- Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage.
.- An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project.
.- Re-reading Calvino: "Il Barone Rampante" in the Metaverse.
.- A View-planning Approach to 3D Reconstruction.