Fr. 156.00

Anatomy of Game Design

Inglese · Copertina rigida

Spedizione di solito entro 3 a 5 settimane

Descrizione

Ulteriori informazioni










Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development.


Sommario










Chapter 01 Introduction
Chapter 02 Shovel Knight
Chapter 03 Candy Crush Saga
Chapter 04 Centipede
Chapter 05 Settlers of Catan
Chapter 06 Spelunky: Systems
Chapter 07 Magic the Gathering
Chapter 08 Royale High
Chapter 09 Papers, Please
Chapter 10 Wrap up


Info autore










Tom Smith has been a professional game designer since 1995. In that time, Tom has worked on games of all types - board games, console games, educational games, mobile games, advertising games, PC games, big companies like Disney, small startups that got bought by big companies like Roblox, and many more. Tom also teaches game design at Moorpark College. Tom lives near Los Angeles with his wife, children, and cats.


Riassunto

Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development.

Recensioni dei clienti

Per questo articolo non c'è ancora nessuna recensione. Scrivi la prima recensione e aiuta gli altri utenti a scegliere.

Scrivi una recensione

Top o flop? Scrivi la tua recensione.

Per i messaggi a CeDe.ch si prega di utilizzare il modulo di contatto.

I campi contrassegnati da * sono obbligatori.

Inviando questo modulo si accetta la nostra dichiarazione protezione dati.