Fr. 50.90

Playing the Middle Ages - Pitfalls and Potential in Modern Games

Inglese · Tascabile

Spedizione di solito entro 3 a 5 settimane

Descrizione

Ulteriori informazioni

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin''s Creed . This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.>

Dettagli sul prodotto

Autori Robert Houghton
Con la collaborazione di Andrew B R Elliott (Editore), Robert Houghton (Editore), Houghton Robert (Editore), Adrienne Merritt (Editore), Helen Young (Editore)
Editore Bloomsbury Academic
 
Lingue Inglese
Formato Tascabile
Pubblicazione 24.04.2025
 
EAN 9781350242920
ISBN 978-1-350-24292-0
Pagine 288
Dimensioni 156 mm x 234 mm x 18 mm
Serie New Directions in Medieval Studies
Categorie Scienze umane, arte, musica > Storia > Medioevo

History, COMPUTERS / Programming / Games, Medieval History, European history: medieval period, middle ages, HISTORY / Europe / Medieval, Computer Games Design, Computer and video game industry

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