Fr. 196.00

The Cores of Game Design - Mechanics, Economics, Narrative, and Aesthetics

Inglese · Copertina rigida

Spedizione di solito entro 3 a 5 settimane

Descrizione

Ulteriori informazioni










This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.


Sommario










Preface. Chapter 1 Introduction. Chapter 2 How to Start Game Designing. Chapter 3 Expanding the Cycle. Chapter 4 Planning. Chapter 5 Starting with Mechanics . Chapter 6 Player Motivation. Chapter 7 Level Design. Chapter 8 Starting with Economy. Chapter 9 Game Economics. Chapter 10 Resource Values. Chapter 11 Starting with Narrative. Chapter 12 Story Structures. Chapter 13 Moral and Ethics. Chapter 14 Starting with Aesthetics. Chapter 15 Audiovisual Language. Chapter 16 UI and UX. Chapter 17 Conclusions


Info autore










Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.


Riassunto

This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.

Dettagli sul prodotto

Autori Yvens R. Serpa
Editore Taylor and Francis
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 15.10.2024
 
EAN 9781032397511
ISBN 978-1-03-239751-1
Pagine 303
Peso 453 g
Illustrazioni schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Software applicativo
Scienze umane, arte, musica > Arte > Tematiche generali, enciclopedie

COMPUTERS / Programming / Games, Games development & programming, Games development and programming, Digital Animation, COMPUTERS / Design, Graphics & Media / Video & Animation

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