Fr. 56.90

AdvancED Game Design with Flash

Inglese · Tascabile

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.

  • Each chapter highlights a new advanced technique illustrated by practical examples.
  • Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
  • Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

Sommario

Modeling Game Data.- Vectors: Ghosts in the Machine.- Collisions Between Circles.- Collisions Between Polygons.- Pixel-Perfect Collision and Destructible Environments.- Explosions, Blitting, and Optimization.- Make It Fun! Sound, Music, and AI.- Tile-Based Game Design.- Pathfinding.- XML and External Data.

Riassunto


Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of
Foundation Game Design with Flash
, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. 

  • Each chapter highlights a new advanced technique illustrated by practical examples.
  • Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
  • Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

Dettagli sul prodotto

Autori Rex van der Spuy, Rex van der Spuy
Editore Friends of ED
 
Lingue Inglese
Formato Tascabile
Pubblicazione 17.09.2010
 
EAN 9781430227397
ISBN 978-1-4302-2739-7
Pagine 808
Dimensioni 190 mm x 40 mm x 234 mm
Peso 1156 g
Illustrazioni 808 p.
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Informatica

B, Grafische und digitale Media-Anwendungen, Game Development, Media Design, Programming, Multimedia systems, Professional and Applied Computing, Graphical & digital media applications, Computer games—Programming, Pathfinding

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