Fr. 66.00

Race, Gender, and Deviance in Xbox Live - Theoretical Perspectives From Virtual Margins10th Anniversary

Inglese · Tascabile

Spedizione di solito entro 3 a 5 settimane

Descrizione

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By focusing on the experiences of users, gamers, and audiences inside one of the world's largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.

Sommario

Foreword for the 10th anniversary edition
Danielle Udogaranya
Foreword: Dismantling the Master’s (Virtual) House: One Avatar at a Time
David J. Leonard
Introduction
PART I: THE GAMES
Chapter 1: Video Games as Ideological Projects
Chapter 2: Racing and Gendering the Game
PART II: THE GAMING SPACE
Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities
Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions
PART III: THE SOLUTIONS
Chapter 5: Deviant Bodies Resisting Deviant Acts
Chapter 6: Virtual Tools in the Virtual House?
Afterword: Tanya DePass
Bibliography
Video Gameography From the First Edition

Info autore

Kishonna L. Gray is Professor in the School of Information at the University of Michigan. She is also a faculty associate at the Berkman Klein Center at Harvard University. Dr. Gray is the author or co-editor of numerous books and articles including her foundational 2014 work Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins, 2018’s edited collections Woke Gaming and Feminism in Play, and most recently Intersectional Tech: Black Users in Digital Gaming. She also has a book currently under contract titled Black Game Studies. Dr. Gray is a highly sought-after speaker and regularly addresses both academic and industry audiences such as at the Game Developers Conference. She is the winner of a number of awards over the years, including The Evelyn Gilbert Unsung Hero Award and the Blacks in Gaming Educator Award.

Riassunto

By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.

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