Fr. 51.90

Time Traveler's Codex

Inglese · Copertina rigida

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni










Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven't committed... yet!
Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen!
The Time Traveler's Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler's Codex includes:
A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting.
Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling.
Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way.
Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond!
Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist!
Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign!
Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler's Codex!


Riassunto

Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet!

Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen!

The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes:

A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting.

Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling.

Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way.

Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond!

Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist!

Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign!

Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!

Dettagli sul prodotto

Autori Chris Pramas, Clio Davis, John Compton, Crystal Fraiser, Clio Davis, Jennifer R Dworschack-Kinter, Crystal Fraiser, Fred Wan, Jaym Gates, Jaym Gates, Jennifer R Dworschack-Kinter, John Compton, John Polojac, Jordan Wyn, Steve Kenson, John Polojac, Chris Pramas, Steve Kenson, Fred Wan, Jordan Wyn
Con la collaborazione di Jaym Gates (Editore), Jaym Gates (Editore)
Editore Diamond US
 
Lingue Inglese
Raccomandazione d'eta' 13 anni
Formato Copertina rigida
Pubblicazione 22.12.2020
 
EAN 9781949160666
ISBN 978-1-949160-66-6
Pagine 176
Dimensioni 178 mm x 279 mm x 25 mm
Peso 699 g
Categoria Guide e manuali > Hobby, casa > Giochi, quiz

Recensioni dei clienti

Per questo articolo non c'è ancora nessuna recensione. Scrivi la prima recensione e aiuta gli altri utenti a scegliere.

Scrivi una recensione

Top o flop? Scrivi la tua recensione.

Per i messaggi a CeDe.ch si prega di utilizzare il modulo di contatto.

I campi contrassegnati da * sono obbligatori.

Inviando questo modulo si accetta la nostra dichiarazione protezione dati.