Fr. 215.00

Everyday Virtual and Augmented Reality

Inglese · Tascabile

Spedizione di solito entro 1 a 2 settimane (il titolo viene stampato sull'ordine)

Descrizione

Ulteriori informazioni

This edited book introduces readers to the area of "Everyday Virtual and Augmented Reality". With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.
To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Sommario

Preface.- Introduction to Everyday Virtual and Augmented Reality.- XR for Knowledge Work in Everyday Environments.- The Use of MR for Temporal Coordination in Everyday Work Context.- Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR.- Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults.- Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations.- 7 Enhancing Multisensory Experience and Brand Value: Key Determinants for Extended, Augmented, and Virtual Reality Marketing Applications.- Immersive VR Evaluations.- Adaptive Virtual Neuroarchitecture

Dettagli sul prodotto

Con la collaborazione di Svetlana Bialkova (Editore), Svetlana Bialkova et al (Editore), Robert W. Lindeman (Editore), Adalberto Simeone (Editore), Benjamin Weyers (Editore)
Editore Springer, Berlin
 
Lingue Inglese
Formato Tascabile
Pubblicazione 04.03.2024
 
EAN 9783031058066
ISBN 978-3-0-3105806-6
Pagine 249
Dimensioni 155 mm x 14 mm x 235 mm
Illustrazioni XII, 249 p. 83 illus., 75 illus. in color.
Serie Human-Computer Interaction Series
Human–Computer Interaction Series
Categoria Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Sistemi operativi, interfacce

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