Fr. 92.00

Golden Age of Video Games - The Birth of a Multibillion Dollar Industry

Inglese · Tascabile

Spedizione di solito entro 2 a 3 settimane (il titolo viene stampato sull'ordine)

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Zusatztext ? a fine history of the medium and the individuals and companies who influenced its growth and evolution. Highly recommended for any collection covering video game history.-Midwest Book Review! December 2011 Informationen zum Autor Roberto Dillon Klappentext This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene. Zusammenfassung This book focuses on the history of video games! consoles! and home computers from the very beginning until the mid-nineties! which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene. Inhaltsverzeichnis FROM RESEARCH LABS AND ACADEMIA TO THE BIRTH AND BOOMING OF A NEW INDUSTRY: The Beginning. The First Commercial Game and the First Home Console. Atari, Pong and the Jackals. Pong Goes Home. Home Consoles. Meanwhile, In Japan ... Computers Go Home Too! Across The Pond: Sinclair. Games That Pushed Boundaries I. THE CRASH, HOME COMPUTERS AND AN EXTRA LIFE: 1983: The Crash. Computers, Computers, Computers. Atari and Commodore: From Here, Where? Nintendo gives consoles an extra life: the NES, ROB and Super Mario. New Competition: the Sega Master System. Games that Pushed Boundaries II. 16 BIT POWER, NEW GENERATIONS AND THE RISE OF THE PC: The Beginning of a New Era. New Generations amidst some of the Same Old Problems... 1991: Sony and Nintendo? The PC Becomes Gaming Mature. Games That Pushed Boundaries III. Epilogue. Game Over. Press Start to Continue ... Appendices....

Dettagli sul prodotto

Autori Roberto Dillon, Roberto (James Cook Univ) Dillon
Editore Taylor & Francis Ltd.
 
Lingue Inglese
Formato Tascabile
Pubblicazione 12.04.2011
 
EAN 9781439873236
ISBN 978-1-4398-7323-6
Pagine 218
Categorie Guide e manuali
Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Software applicativo
Scienze umane, arte, musica > Storia

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