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Zusatztext ? this book may be the first book on geometric modelling that also covers computer graphics. In addition! it may be the first book on computer graphics that integrates a thorough introduction to 'freedom' curves and surfaces and to the mathematical foundations for computer graphics. ? the book is well suited for an undergraduate course. ? The entire book is very well presented and obviously written by a distinguished and creative researcher and educator. It certainly is a textbook I would recommend. ?-Computer-Aided Design! 42! 2010? Many books concentrate on computer programming and soon become obsolete because of newly emerging developments in software languages and hardware. Thankfully! this text is different! The text is void of programming examples as these would have quickly rendered the book outdated! given the transitory nature of graphics languages. ? The author has used his experiences of teaching and research to write a book that will! I am sure! become a valuable reference source for years to come. Each chapter has a number of exercises for further study and many chapters have programming projects which will require further work and implementation in a graphics language.-International Statistical Review! 2010Dr. Goldman has dedicated the past 20 years of his career to teaching and research as a professor of computer science at the University of Waterloo and Rice University. The pedagogical style of this book has been refined during his many years of teaching this material. He is an excellent mentor of students and I am pleased that his reach will be extended through the publication of this book.-Thomas W. Sederberg! Brigham Young University Informationen zum Autor Ron Goldman is a professor of computer science at Rice University, Houston, Texas. Dr. Goldman’s current research interests encompass the mathematical representation, manipulation, and analysis of shape using computers. Klappentext Taking a novel, easily accessible approach, this book presents an easy-to-read introduction to computer graphics and geometric modeling. Emphasizing high-level algorithms, it focuses on standard graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals first rather than typical line drawing algorithms and also brings back the turtle from obscurity to introduce several major concepts in computer graphics. The text includes many exercises and programming projects and offers a website with PowerPoint slides. Zusammenfassung Presents an introduction to computer graphics and geometric modeling. Emphasizing high-level algorithms, this book focuses on standard graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. Inhaltsverzeichnis Two-Dimensional Computer Graphics: From Common Curves to Intricate Fractals. Mathematical Methods for Three-Dimensional Computer Graphics. Three-Dimensional Computer Graphics: Realistic Rendering. Geometric Modeling: Freedom Curves and Surfaces. Further Readings. Index. ...