Fr. 236.00

Computational Design for Landscape Architects

Inglese · Copertina rigida

Spedizione di solito entro 3 a 5 settimane

Descrizione

Ulteriori informazioni










This book introduces algorithmic approaches to computational design through both Grasshopper and Python. This book (including its accompanying code and datasets) is a much-needed guide, both theoretical and practical, on computational design for students, educators, and practitioners of landscape architecture.


Sommario










1. Introduction 2. Visual Programming 3. Programming 4. Randomness 5. Random Paving 6. Tessellations 7. Point Clouds 8. Grove 9. Waves 10. Surfaces 11. Patterns 12. Attractors 13. Noise 14. Biome 15. Terrain 16. Dunes 17. Earthworks 18. Fabrication A. Packages B. Color Gradients C. File Paths D. Code and Data


Info autore










Brendan Harmon is a computational designer, spatial scientist, and Assistant Professor of Landscape Architecture at Louisiana State University, where he teaches geographic information systems, computational design, digital fabrication, and robotics.


Riassunto

This book introduces algorithmic approaches to computational design through both Grasshopper and Python. This book (including its accompanying code and datasets) is a much-needed guide, both theoretical and practical, on computational design for students, educators, and practitioners of landscape architecture.

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