Fr. 236.40

Gaming Disability - Disability Perspectives on Contemporary Video Games

Inglese · Copertina rigida

Spedizione di solito entro 3 a 5 settimane (il titolo viene procurato in modo speciale)

Descrizione

Ulteriori informazioni










This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.


Sommario










List of Contributors; Acknowledgements; 1. Introduction: Gaming (and) Disability; Part I: Representation; 2. A History of Disability in Video Game Character Design; 3. Dis/abling Androids: Gaming, Posthumanism, and Critical Disability Studies; 4. Outliers as Heroes: Disability, Representation, and Inclusion in Blizzard's Overwatch; 5. The Dis/ability of the Avatar: Vulnerability Versus the Autonomous Subject; 6. Crashing through Capitalism: Happy Wheels, Debilitation, and Disability Representation; 7. A Missile to the Face: Scarred Characters in Mass Effect 2; 8. Representations of Ability in Digital Games; Part II: Digital Access and Design; 9. A Spectrum of Real: Augmented Reality and Social Scaffolding; 10. Towards Inclusive Game Design; 11. The Ultimate Medium for People with Disabilities? Re-Centring the Human in Virtual Reality Visions of Play, Care, and Empathy; 12. The Sociological Accessibility of Gaming; 13. A Life-Course Analysis of Third-Age Digital Game Players in China; 14. Gaming with Blindness in Audio Virtual Reality: Making BlindSide; Part III: Inclusive Communities; 15. A (Dis-)abling Gaming Model for Playful Inclusion: Playing (Digital) Games with Persons with and without Learning Difficulties and Dis/abilities; 16. Online Games Players in Darkness: A Study of the Blind Gaming Community; 17. Pokémon Go and Urban Accessibility; 18. Crip Twitchology: You're Already One of Us; 19. Minecraft as an Online Playground: Reframing Play and Games in a Minecraft Community for Autistic Youth


Info autore










Katie Ellis is a Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. Her research is located at the intersection of media access and representation and engages with government, industry, and community to ensure actual benefits for real people with disability.
Tama Leaver is a Professor of Internet Studies at Curtin University. He is President of the Association of Internet Researchers (AoIR), a regular media commentator, and a Chief Investigator in the ARC Centre of Excellence for the Digital Child.
Mike Kent is Discipline Lead for the Curtin iSchool and Professor at the Centre for Culture and Technology at Curtin University. Mike's research and writing focus on the overlapping areas of disability, social media, and digital communications.


Riassunto

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.

Dettagli sul prodotto

Autori Katie (Curtin University Ellis, Katie Leaver Ellis
Con la collaborazione di Katie Ellis (Editore), Katie (Curtin University Ellis (Editore), Mike Kent (Editore), Mike (Curtin University Kent (Editore), Tama Leaver (Editore), Tama (Curtin University Leaver (Editore)
Editore Taylor & Francis Ltd.
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 30.12.2022
 
EAN 9780367357146
ISBN 978-0-367-35714-6
Pagine 256
Serie Routledge Research in Disability and Media Studies
Categorie Guide e manuali
Scienze umane, arte, musica > Storia

Recensioni dei clienti

Per questo articolo non c'è ancora nessuna recensione. Scrivi la prima recensione e aiuta gli altri utenti a scegliere.

Scrivi una recensione

Top o flop? Scrivi la tua recensione.

Per i messaggi a CeDe.ch si prega di utilizzare il modulo di contatto.

I campi contrassegnati da * sono obbligatori.

Inviando questo modulo si accetta la nostra dichiarazione protezione dati.