Fr. 64.00

Playful Materialities - The Stuff That Games Are Made Of

Inglese, Tedesco · Tascabile

Spedizione di solito entro 1 a 3 giorni lavorativi

Descrizione

Ulteriori informazioni

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Info autore

Benjamin Beil (Prof. Dr. phil.) is Professor for Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne.Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.

Riassunto

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Testo aggiuntivo

»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.«

Relazione

»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.«

Jakob Andriamaro, [rezens.tfm], 1 (2023) 20230516

Dettagli sul prodotto

Con la collaborazione di Benjamin Beil (Editore), Han Christian Schmidt et al (Editore), Gundolf S. Freyermuth (Editore), Raven Rusch (Editore), Gundolf S Freyermuth (Editore), Schmidt (Editore), Hanns Christian Schmidt (Editore)
Editore Transcript
 
Lingue Inglese, Tedesco
Formato Tascabile
Pubblicazione 01.08.2022
 
EAN 9783837662009
ISBN 978-3-8376-6200-9
Pagine 404
Dimensioni 150 mm x 28 mm x 228 mm
Peso 624 g
Illustrazioni 13 SW-Abb., 92 Farbabb.
Serie Bild und Bit. Studien zur digitalen Medienkultur
Bild und Bit. Studien zur digitalen Medienkultur 14
Categorie Scienze sociali, diritto, economia > Media, comunicazione > Altro
Scienze umane, arte, musica > Scienze umane, tematiche generali

Games, Media, Media Studies, Culture, Popular Culture, Digital Media, Media Aesthetics, Materiality, Play, Social interaction, Computer Games, Culture and institutions, Factors affecting social behavior, Data processing and computer science

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