Fr. 52.50

Digital Zombies, Undead Stories - Narrative Emergence and Videogames

Inglese · Tascabile

Spedizione di solito entro 3 a 5 settimane

Descrizione

Ulteriori informazioni

Sommario

Contents
List of Figures
List of Tables
Acknowledgements

Chapter 1: Introduction
Chapter 2: Stories of the Undead
Chapter 3: Rules of Emergence (and the Emergence of Rules)
Chapter 4: Familiar Storytelling and Popular Memories
Chapter 5: Making, Breaking and Bending Rules at the Textual Margins
Chapter 6: Unstable Media, Infectious Stories and Migratory Rules
Chapter 7: Delayed Apocalypse, Deliberate Design
Chapter 8: Conclusion

Appendix A
Bibliography
Index

Info autore

Lawrence May is a Lecturer in the Faculty of Education and Social Work at the University of Auckland, New Zealand.

Riassunto

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time.

Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

Prefazione

Analyses the zombie video game genre in order to develop a framework for understanding emergent narratives in multiplayer video games, a phenomenon that sees elements of game design and player actions combine to create organic, unpredictable, and highly variable stories.

Dettagli sul prodotto

Autori Lawrence May
Editore Bloomsbury Academic
 
Lingue Inglese
Formato Tascabile
Pubblicazione 31.08.2022
 
EAN 9781501374876
ISBN 978-1-5013-7487-6
Pagine 264
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Informatica

Media Studies, SOCIAL SCIENCE / Media Studies, COMPUTERS / Programming / Games, ART / Video Game Art, game theory, Computer Games Design

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