Ulteriori informazioni
Sommario
Introduction
1. Mythology and the Digitization of Lévi-Strauss
2. Introducing the Slender Man
3. The Origin of the Slender Man
4. The Origin of the Slender Man
5. Marble Hornets
6. Playing the Slender Man
7. Loving the Horror, Romancing Slender
8. Laughing at the Horror
9: A Dog, a Video Game and a Monster
10: The Online Hive Mind’s Stories
11: The Slender Man’s Culture
Conclusion
Info autore
Vivian Asimos is a scholar at alt-ac.uk, of which she is a co-founder. Her research focuses on the study of popular culture, and what contemporary narratives have to tell us about our current societies.
Riassunto
Exploring a prominent digital mythology, this book proposes a new way of viewing both online narratives and the online communities which tell them.
The Slender Man – a monster known for making children disappear and causing violent deaths to the adults who seek to know more about him – is used as an extended case study to explore the role of digital communities, as well as the question of the existence of a broader “digital culture”.
Structural anthropological mythic analysis and ethnographic details demonstrate how the Slender Man mythology is structured, and how its everlasting nature in the online communities demonstrates an importance of the mythos.
Prefazione
Explores the role of myth online, and through this the role and place of digital communities, using the case study of the Slender Man.
Testo aggiuntivo
Vivian Asimos is a new and original voice in both structuralism and the study of digital culture. This book has opened my eyes to processes in the creation of folk/fakelore and to the highly dynamic nature