Fr. 45.00

Gaming Utopia - Ludic Worlds in Art, Design, and Media

Inglese · Tascabile

Spedizione di solito entro 2 a 3 settimane (il titolo viene stampato sull'ordine)

Descrizione

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- A strong contribution to IU Press's offering in digital game and media studies by an up-andcoming scholar. - Focuses on a global collection of digital games made by non-western countries and native communities to challenge the narratives about gaming as white, heterosexual, male, corporatized leisure-time activity. - Explores games as cites for social protest and connects well with previous IU Press titles, such as Gaming Representation. - Written in accessible language, this book will have appeal in undergraduate courses in game studies and game design.


Sommario










Acknowledgments
Introduction
1. The Avant-Garde Plays
2. Action, Participation, and the Digital Avant-Garde
3. Cybernetic Ecologies of Art and Counterculture
4. Gaming Electronic Civil Disobedience
5. A Dreampolitik of Persuasive and Other Queer Games
Conclusion: Unfinished Processes
References
Index


Info autore










Claudia Costa Pederson is Associate Professor of Art History at Wichita State University and Curator of New Media for the Finger Lakes Environmental Film Festival at Ithaca College. She has contributed to multiple journals and edited volumes on film and media.


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