Fr. 147.60

Media Technologies for Work and Play in East Asia - Critical Perspectives on Japan and the Two Koreas

Inglese · Copertina rigida

Spedizione di solito entro 2 a 3 settimane (il titolo viene stampato sull'ordine)

Descrizione

Ulteriori informazioni










Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play. The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies. Drawing from political economy, cultural studies, and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia.

Sommario










Introduction ~ Micky Lee and Peichi Chung
Part 1 ~ Gender Online and Digital Sex
Sharing, Selling, Striving: The Gendered Labour of Female Social Entrepreneurship in South Korea ~ Kyooeun Jang
'For Japan Only?' Crossing and Re-Inscribing Boundaries in the Circulation of Adult Computer Games ~ Patrick W. Galbraith
Part 2 ~ Governance and Regulations
The New Personal Data Protection in Japan: Is It Enough? ~ Ana Gascón
Phenomena and Phobia Through Pokémon GO: An Analysis of the Reactions on the Augmented Reality Game in Japan ~ Deirdre Sneep
How Do Materiality and Corporeality Inform the Intellectual Property Debate? A Case Study of Pirated Media in North Korea ~ Micky Lee and Weiqi Zhang
Hyperreal Peninsula: North Korea's Nuclear Cinema and South Korea's Digital Revolution ~ Elizabeth Shim
Part 3 ~ Techno Identity and Digital Labour Condition
'Too Many Koreans': Esports Biopower and South Korean Gaming Infrastructure ~ Becky Keung Yoon Bae
South Korea's Esports Industry in Northeast Asia: History, Ecosystem and Digital Labour ~ Peichi Chung
Representations of Play: Pachinko in Popular Media ~ Keiji Amano and Geoffrey Rockwell
The Work of Care in the Age of Feeling Machines ~ Shawn Bender
Conclusion ~ Peichi Chung

Info autore










Micky Lee is Professor of Media Studies at Suffolk University in Boston.
Peichi Chung is Associate Professor in the Department of Cultural and Religious Studies at the Chinese University of Hong Kong.

Riassunto

This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies, drawing from political economy, cultural studies, and technology studies.

Dettagli sul prodotto

Con la collaborazione di Peichi Chung (Editore), Peichi (Chinese University of Hong Kong) Chung (Editore), Micky Lee (Editore), Micky (Suffolk University in Boston) Lee (Editore)
Editore Bristol University Press
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 30.06.2021
 
EAN 9781529213362
ISBN 978-1-5292-1336-2
Pagine 312
Dimensioni 161 mm x 240 mm x 21 mm
Peso 634 g
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Tematiche generali, enciclopedie
Scienze sociali, diritto, economia > Media, comunicazione > Tematiche generali, enciclopedie

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