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Zusatztext "Employing a diverse cast of characters and weaving historical facts with an abundance of pop culture references, Ruff’s richly imagined world of next-generation internet is plausible and a bit frightening. The action inside the virtual gaming world is sleek and exciting, but the extrapolation of identity, friendship, and human relationships makes the narrative shine." Informationen zum Autor Matt Ruff is the author of Lovecraft Country and its sequel, The Destroyer of Worlds , as well as 88 Names , Bad Monkeys , The Mirage , Set This House in Order , Fool on the Hill , and Sewer, Gas & Electric: The Public Works Trilogy . He lives in Seattle, Washington. Klappentext The critically acclaimed author of Lovecraft Country returns with a thrilling and immersive virtual reality epic?part cyberthriller, part twisted romantic comedy?that transports you to a world where identity is fluid and nothing can be taken at face value. John Chu is a ?sherpa??a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse. Chu's new client, the pseudonymous Mr. Jones, claims to be a ?wealthy, famous person? with powerful enemies, and he's offering a ridiculous amount of money for a comprehensive tour of the world of virtual-reality gaming. For Chu, this is a dream assignment, but as the tour gets underway, he begins to suspect that Mr. Jones is really North Korean dictator Kim Jong-un, whose interest in VR gaming has more to do with power than entertainment. As if that weren't enough to deal with, Chu also has to worry about ?Ms. Pang,? who may or may not be an agent of the People's Republic of China, and his angry ex-girlfriend, Darla Jean Covington, who isn't the type to let an international intrigue get in the way of her own plans for revenge. What begins as a whirlwind online adventure soon spills over into the real world. Now Chu must use every trick and resource at his disposal to stay one step ahead?because in real life, there is no reset button. Zusammenfassung The critically acclaimed author of Lovecraft Country returns with a thrilling and immersive virtual reality epic—part cyberthriller, part twisted romantic comedy—that transports you to a world where identity is fluid and nothing can be taken at face value. John Chu is a “sherpa”—a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse. Chu’s new client, the pseudonymous Mr. Jones, claims to be a “wealthy, famous person” with powerful enemies, and he’s offering a ridiculous amount of money for a comprehensive tour of the world of virtual-reality gaming. For Chu, this is a dream assignment, but as the tour gets underway, he begins to suspect that Mr. Jones is really North Korean dictator Kim Jong-un, whose interest in VR gaming has more to do with power than entertainment. As if that weren’t enough to deal with, Chu also has to worry about “Ms. Pang,” who may or may not be an agent of the People’s Republic of China, and his angry ex-girlfriend, Darla Jean Covington, who isn’t the type to let an international intrigue get in the way of her own plans for revenge. What begins as a whirlwind online adventure soon spills over into the real world. Now Chu must use every trick and resource at his disposal to s...
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"Another 'only Matt Ruff could do this' production. Lovecraft Country takes the unlikeliest of premises and spins it into a funny, fast, exciting and affecting read." - Neal Stephenson, New York Times bestselling author of Seveneves and Anathem, on Lovecraft Country
"Lovecraft Country is a genre-bending attempt to address the severe problem of race in modern America, skewering the prejudices of older pulp works while maintaining their flavor, but it's also a compulsively readable horror-fantasy in its own right: timely, terrifying, and hilarious." - Barnes & Noble Sci-Fi & Fantasy Blog on Lovecraft Country
"Lovecraft Country rubs the pervasive, eldritch dread of Lovecraft's universe against the very real, historical dread of Jim Crow America and sparks fly. . . . Ruff renders a very high-concept, imaginary world with such vividness that you can't help but feel it's disturbingly real." - Christopher Moore, New York Times bestselling author of Lamb and A Dirty Job, on Lovecraft Country
"Ruff's newest technothriller is an exciting page-turner that delves into the online gaming world and should appeal to both veterans and newbies." - Library Journal
"Following in the footsteps of Ernie Cline, who hit the geek gold mine with Ready Player One, Ruff takes his shot at a near-future gaming world. . . . Gamers for life who can pry themselves off the controller will certainly dig this digital-era whodunit." - Kirkus Reviews
"Employing a diverse cast of characters and weaving historical facts with an abundance of pop culture references, Ruff's richly imagined world of next-generation internet is plausible and a bit frightening. The action inside the virtual gaming world is sleek and exciting, but the extrapolation of identity, friendship, and human relationships makes the narrative shine." - Booklist (starred review)
"Ruff remains on a winning streak with this seamless genre hybrid." - Publishers Weekly
"Ruff's fast-flowing, fascinating narrative is full of amusing topical and pop culture referents without being overburdened by allusiveness. His witty, often snarky dialogue crackles, and every aspect of the gaming experience is sharply rendered and explicated. . . . Any novel that can . . . appeal to gamers and literary fans alike is a treasure greater than the loot in a cyber-dragon's cave." - Washington Post
"Matt Ruff is one of science fiction and fantasy's most consistently brilliant and innovative authors . . . . [88 Names] moves seamlessly through a series of beautifully rendered, imaginative virtual worlds, and a physical world that is recognizably our own future, while still being madcap in that unmistakably mattruffian way - boingboing.com