Fr. 55.90

Development of an Interactive Game Employing Social Learning Skills Based on the Needs of Special Children of DSWD Amor Village

Inglese · Tascabile

Spedizione di solito entro 1 a 2 settimane (il titolo viene stampato sull'ordine)

Descrizione

Ulteriori informazioni

Bachelor Thesis from the year 2020 in the subject Communications - Multimedia, Internet, New Technologies, grade: 85.0, , course: B.S. Multimedia Arts and Sciences, language: English, abstract: This study aimed to explore the prospect of utilizing multimedia learning platform as a tool to mitigate learning disabilities of children with disabilities in the Accelerating Minor's Opportunity for Recovery (AMOR) Village in Anao, Tarlac. For this research, children with Autism with mental ages of 7 years old were the sample population, in which interactive learning games via android devices were implemented parallel to their original special education curriculum. The specially developed system integrated the Makaton Technique, a popular manual learning method that utilizes pictures and words to help children develop communication and social skills. A pre-test was first done to gather valuable information about the children inside the institution, and to assess the skills that teachers may have wanted for the game to target. The gathered data revealed that many of the employees of the DSWD Amor Village were open to integrating learning in multimedia platform and has commented that social skills and communication skills were among the skills the children need help on. After gathering these data, the game was designed using Adobe Flash, adapting the Makaton and the suggestions of the social workers. In the implementation of the 2-week program, a qualitative data analysis showed that listening skills and social interaction skills were continually progressing for the PWAs. A staggering jump from 1 being not skilled to 3 being averagely skilled were prominent in the gathered data. In terms of overall communication skills, the response was quite stagnant. This showed that there are gaps to be filled in the developed interactive game. Nonetheless this approach has made it possible for this sector to understand the value of technology, specifically multimedia arts, and how it can affect growth and development and cater to these group of people.

Dettagli sul prodotto

Autori Roland Paulo Domingo
Editore Grin Verlag
 
Lingue Inglese
Formato Tascabile
Pubblicazione 01.01.2020
 
EAN 9783346130839
ISBN 978-3-346-13083-9
Pagine 72
Dimensioni 148 mm x 5 mm x 5 mm
Peso 118 g
Categorie Scienze sociali, diritto, economia > Media, comunicazione > Altro
Scienze sociali, diritto, economia > Media, comunicazione > Mediologia

Recensioni dei clienti

Per questo articolo non c'è ancora nessuna recensione. Scrivi la prima recensione e aiuta gli altri utenti a scegliere.

Scrivi una recensione

Top o flop? Scrivi la tua recensione.

Per i messaggi a CeDe.ch si prega di utilizzare il modulo di contatto.

I campi contrassegnati da * sono obbligatori.

Inviando questo modulo si accetta la nostra dichiarazione protezione dati.