Ulteriori informazioni
This book explores innovative museum programs across diverse sites. The chapters highlight how museum programming, object-based learning, and site-specific education can impact learning. It is aimed at educators, programing developers, university students, and teachers to illustrate the innovative and engaging programing anyone can do.
Sommario
Contents
Preface
Acknowledgements
1. Freedom Conversations: Connecting Past to Present with Facilitated Dialogue
Christine Bacon
2. "The Most Boring Thing in the World": Scrapbooks and the Archives
Daniel DiLandro
3. enLIGHTening the Past
Corey Fabian-Barrett
4. Art as History: Illustrating your Community's Past
Michele Graves
5. Vintage Game Night @ the TR Site
Lenora Henson
6. Learning History One Family at a Time
Suzanne Jacobs
7. The Extinct Birds Project
Jane Johnson, Twan Leenders, and Alberto Rey
8. History in a Science Museum?
Kathryn H. Leacock
9. "I Cannot Vote but I Can be Voted For": A Girl Scout Badge Program
Ann Marie Linnabery
10. At Rest in the Weeds: The Restoration of Institutional Cemeteries
David Mack-Hardiman
11. Windows to History: Frank Lloyd Wright's Martin House Light Screens
Gina Miano
12. Cooking Up History: Learning from Gingerbread
Jean Neff
13. Bound in History: Handcrafting Books on the Roycroft Campus
Alan Nowicki and Amizetta Haj
14. History Around the Block: Neighborhood Archaeology
Elizabeth S. Peña and Kristen Gasser
15. A Peek Beyond the Veil: "Spiritualist Shorts" at Lily Dale
Amanda Shepp
16. Tracing the Past for the Present and Future: An Artist in Residence Program
Nancy Spector
17 .Getting You In the Holiday 'Spirit': It WAS a Wonderful Life!
Sandy Starks
18. All Are Welcome: The Museum as a Stage for Community Dialogue
Tara L. Walker
Bibliography
Index
About the Editors and Contributors
Info autore
Kathryn H. Leacock is Director of Collections at the Buffalo Museum of Science.
Riassunto
This book explores innovative museum programs across diverse sites. The chapters highlight how museum programming, object-based learning, and site-specific education can impact learning. It is aimed at educators, programing developers, university students, and teachers to illustrate the innovative and engaging programing anyone can do.