Fr. 45.50

Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Editio - Kids Living and Learning with New Media

Inglese · Tascabile

Spedizione di solito entro 2 a 3 settimane (il titolo viene stampato sull'ordine)

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The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO.
Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice.
This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.


Info autore

Mizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute.
Becky Herr-Stephenson is a Research Fellow at the Joan Ganz Cooney Center at Sesame Workshop. Previously, she was a postdoctoral researcher with the Digital Media and Learning Hub at the University of California Humanities Research Institute.
Dan Perkel is a doctoral candidate at UC Berkeley earning a degree in Information Management and Systems from the School of Information, with a Designated Emphasis in New Media from the Berkeley Center for New Media.
Christo Sims is Associate Professor of Communication at the University of California, San Diego.
Megan Finn is Assistant Professor in the Information School at the University of Washington, Seattle.
Mizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute.

Riassunto

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO.
Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice.
This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

Dettagli sul prodotto

Autori Sonja Baumer, Baumer Sonja, Matteo Bittanti, Matteo (Research Associate Bittanti, Bittanti Matteo, Boyd, danah boyd, danah (Principal Researcher boyd, Rachel Cody, Cody Rachel, Heather A. (Vice Chancellor's Senior Research Fellow Horst, Horst Heather A., Mizuko Ito, Mizuko (Professor in Residence At the Univers Ito, Mizuko (Professor in Residence at the University of California Humanities Research Institute) Ito, Ito Mizuko, Patricia G. (Post-Doctoral Fellow Lange, Lange Patricia G., Dilan (University of California Mahendran, Mahendran Dilan, Katynka Z. (San Francisco State University) Martinez, Katynka Z. Martínez, C. J. Pascoe, Perkel Dan, Robinson Laura, Sims Christo, Becky Herr (Research Fellow Stephenson, Stephenson Becky Herr, Tripp Lisa
Con la collaborazione di Horst Heather A. (Prefazione), Ito Mizuko (Prefazione)
Editore The MIT Press
 
Lingue Inglese
Formato Tascabile
Pubblicazione 30.09.2019
 
EAN 9780262537513
ISBN 978-0-262-53751-3
Pagine 464
Dimensioni 156 mm x 230 mm x 21 mm
Serie The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Categorie Scienze naturali, medicina, informatica, tecnica > Scienze naturali, tematiche generali
Scienze umane, arte, musica > Pedagogia > Istruzione

SCIENCE / Philosophy & Social Aspects, EDUCATION / Computers & Technology, TECHNOLOGY & ENGINEERING / Social Aspects, Impact of science & technology on society, Impact of science and technology on society, SOCIAL SCIENCE / Technology Studies, EDUCATION / Teaching / Materials & Devices

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