Fr. 158.00

Augmented Reality Games I - Understanding the Pokémon GO Phenomenon

Inglese · Copertina rigida

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.
In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.  

Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 

Sommario

Preface.- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts.- The Nature of the Pokémon GO Phenomenon and Lessons Learned.- The Pokémon GO Phenomenon in Educational Context.

Riassunto

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.
In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.  

Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 

Dettagli sul prodotto

Con la collaborazione di Vlad Geroimenko (Editore), Vladimi Geroimenko (Editore), Vladimir Geroimenko (Editore)
Editore Springer, Berlin
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 31.08.2019
 
EAN 9783030156152
ISBN 978-3-0-3015615-2
Pagine 254
Dimensioni 174 mm x 24 mm x 241 mm
Peso 562 g
Illustrazioni XVI, 254 p. 59 illus., 48 illus. in color.
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Sistemi operativi, interfacce

B, Lehrmittel, Lerntechnologien, E-Learning, computer science, Game Development, Computers and Education, Education—Data processing, User Interfaces and Human Computer Interaction, User interfaces (Computer systems), Games development & programming, Computer games—Programming

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