Fr. 110.00

Learning Games - The Science and Art of Development

Inglese · Tascabile

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors' lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. 

Sommario

1.Introduction.- 2.What Is (And Is Not) A Learning Game?.- 3.Why And How Can Games Influence Learning?.- 4.Ethical Challenges To The Design And Study Of Learning Games.- 5.Should I Really Use Or Design A Learning Game?.-6.Some Tools For Learning Game Design - Game Engines, Virtual Worlds, And Transmedia.- 7.Three Approaches To Designing Games For Learners.- 8.Anytown - A Literacy Game And Its Background.- 9.The Core Anytown Design And Development Process.- 10.Media, Method, And Anytown's Instructional Design.- 11.Lessons From Anytown.- 12.Chalk House - Trying Again Using The Lessons Of Anytown.-13.Accidental Transmedia Design With The Door - Designing An Undergraduate Computer Literacy Course Experience.- 14.Teaching Computer Literacy With Transmedia Designed By Learners With Broken Window.- 15.The Study Of Learning Games.- 16.Conclusion.

Riassunto

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. 

Dettagli sul prodotto

Autori Greg Jones, Scott Warren, Scott J Warren, Scott J. Warren
Editore Springer, Berlin
 
Lingue Inglese
Formato Tascabile
Pubblicazione 01.01.2018
 
EAN 9783319835969
ISBN 978-3-31-983596-9
Pagine 262
Dimensioni 158 mm x 235 mm x 16 mm
Peso 433 g
Illustrazioni XVIII, 262 p. 37 illus., 26 illus. in color.
Serie Advances in Game-Based Learning
Advances in Game-Based Learning
Categorie Scienze umane, arte, musica > Pedagogia > Pedagogia scolastica, didattica, metodica

Pädagogische Psychologie, B, Education, Learning, Cognition & cognitive psychology, Learning & Instruction, Teaching skills & techniques, Instruction, Educational Technology, Digital Education and Educational Technology, Instructional Psychology

Recensioni dei clienti

Per questo articolo non c'è ancora nessuna recensione. Scrivi la prima recensione e aiuta gli altri utenti a scegliere.

Scrivi una recensione

Top o flop? Scrivi la tua recensione.

Per i messaggi a CeDe.ch si prega di utilizzare il modulo di contatto.

I campi contrassegnati da * sono obbligatori.

Inviando questo modulo si accetta la nostra dichiarazione protezione dati.