Fr. 179.00

A Guide to Designing Curricular Games - How to "Game" the System

Inglese · Tascabile

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Sommario

Upping your Game: Transforming Teaching.- The Name Game: Developing a Theme.- The Game Behind the Game: Uncovering Systems.- Game Face: Telling the Story.- The Game Plan: Designing the Game.- Fair Game: Developing Quests.- Game Play: Rendering the Game.- Game on!: Teaching the Game.- Endgame: Scaling Up.

Info autore

Dr. Janna Jackson Kellinger is an associate professor at the College of Education and Human Development at University of Massachusetts, Boston. She received her Ph.D. from Boston College with a specialization in curriculum, policy, and school reform. Her publications range from contributed chapters in a variety of books to articles in journals such as Journal of Poverty and Teaching Education. Her first book, Unmasking Identities, explores how queer teachers navigate their profession. 

Riassunto

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Dettagli sul prodotto

Autori Janna Jackson Kellinger
Editore Springer, Berlin
 
Lingue Inglese
Formato Tascabile
Pubblicazione 01.01.2018
 
EAN 9783319825694
ISBN 978-3-31-982569-4
Pagine 349
Dimensioni 156 mm x 235 mm x 19 mm
Peso 557 g
Illustrazioni XI, 349 p. 21 illus., 18 illus. in color.
Serie Advances in Game-Based Learning
Advances in Game-Based Learning
Categorie Scienze umane, arte, musica > Pedagogia > Pedagogia scolastica, didattica, metodica

Pädagogische Psychologie, B, Education, Learning, Cognition & cognitive psychology, Learning & Instruction, Teaching skills & techniques, Instruction, Educational Technology

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