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Sommario
Part 1: Getting Started with Autodesk 3ds Max 2019 Part 2: Manipulating Objects Part 3: Modeling 3D Assets Part 4: Applying Materials and Textures Part 5: Working with Cameras and Lighting Part 6: Rendering a Scene Part 7: Animating Objects and Scenes Part 8: Working with Characters Part 9: Adding Special Effects Part 10: Using Dynamic Animation Systems Part 11: Extending 3ds Max
Info autore
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and web titles, including 14 editions of the 3ds Max Bible
Riassunto
Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels.
The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more.