Fr. 36.50

Playing Smart - On Games, Intelligence, and Artificial Intelligence

Inglese · Copertina rigida

Spedizione di solito entro 1 a 3 settimane (non disponibile a breve termine)

Descrizione

Ulteriori informazioni

Zusatztext Perhaps the most fascinating question Togelius broaches is: What is intelligence, and thus, artificial intelligence? Long after the last page, this question will linger, along with a strong urge to play games and learn.— Communication Arts — Informationen zum Autor Julian Togelius is Associate Professor in the Department of Computer Science and Engineering at New York University and Codirector of the NYU Game Innovation Lab. Klappentext A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play. Zusammenfassung A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart , Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man . Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play. ...

Dettagli sul prodotto

Autori Julian Togelius, Julian (Associate Professor Togelius, Togelius Julian
Con la collaborazione di Jesper Juul (Editore), Geoffrey Long (Editore)
Editore The MIT Press
 
Lingue Inglese
Raccomandazione d'eta' 18 anni
Formato Copertina rigida
Pubblicazione 31.10.2018
 
EAN 9780262039031
ISBN 978-0-262-03903-1
Pagine 192
Dimensioni 146 mm x 211 mm x 18 mm
Serie Playful Thinking
Playing Smart
Playful Thinking
Playing Smart
Categorie Guide e manuali > Hobby, casa > Giochi, quiz
Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Software applicativo

Artificial Intelligence, SOCIAL SCIENCE / Media Studies, GAMES & ACTIVITIES / Video & Mobile, COMPUTERS / Artificial Intelligence / General, Computer Games Design

Recensioni dei clienti

Per questo articolo non c'è ancora nessuna recensione. Scrivi la prima recensione e aiuta gli altri utenti a scegliere.

Scrivi una recensione

Top o flop? Scrivi la tua recensione.

Per i messaggi a CeDe.ch si prega di utilizzare il modulo di contatto.

I campi contrassegnati da * sono obbligatori.

Inviando questo modulo si accetta la nostra dichiarazione protezione dati.