Fr. 127.00

What Can Be Computed? - A Practical Guide to the Theory of Computation

Inglese · Copertina rigida

Spedizione di solito entro 1 a 3 settimane (non disponibile a breve termine)

Descrizione

Ulteriori informazioni

What Can Be Computed? is a uniquely accessible yet rigorous introduction to the most profound ideas at the heart of computer science. Crafted specifically for undergraduates who are studying the subject for the first time, and requiring minimal prerequisites, the book focuses on the essential fundamentals of computer science theory and features a practical approach that uses real computer programs (Python and Java) and encourages active experimentation. It is also ideal for self-study and reference.

Info autore










John MacCormick

Riassunto

An accessible and rigorous textbook for introducing undergraduates to computer science theory

What Can Be Computed? is a uniquely accessible yet rigorous introduction to the most profound ideas at the heart of computer science. Crafted specifically for undergraduates who are studying the subject for the first time, and requiring minimal prerequisites, the book focuses on the essential fundamentals of computer science theory and features a practical approach that uses real computer programs (Python and Java) and encourages active experimentation. It is also ideal for self-study and reference.

The book covers the standard topics in the theory of computation, including Turing machines and finite automata, universal computation, nondeterminism, Turing and Karp reductions, undecidability, time-complexity classes such as P and NP, and NP-completeness, including the Cook-Levin Theorem. But the book also provides a broader view of computer science and its historical development, with discussions of Turing's original 1936 computing machines, the connections between undecidability and Gödel's incompleteness theorem, and Karp's famous set of twenty-one NP-complete problems.

Throughout, the book recasts traditional computer science concepts by considering how computer programs are used to solve real problems. Standard theorems are stated and proven with full mathematical rigor, but motivation and understanding are enhanced by considering concrete implementations. The book's examples and other content allow readers to view demonstrations of—and to experiment with—a wide selection of the topics it covers. The result is an ideal text for an introduction to the theory of computation.

  • An accessible and rigorous introduction to the essential fundamentals of computer science theory, written specifically for undergraduates taking introduction to the theory of computation
  • Features a practical, interactive approach using real computer programs (Python in the text, with forthcoming Java alternatives online) to enhance motivation and understanding
  • Gives equal emphasis to computability and complexity
  • Includes special topics that demonstrate the profound nature of key ideas in the theory of computation
  • Lecture slides and Python programs are available at whatcanbecomputed.com

Testo aggiuntivo

"The concept is excellent, and it fills an important gap in the available textbooks on computation theory."---Kitty Meeks, London Mathematical Society

Relazione

"This wonderful book explores the theory of computing from a practical viewpoint. John MacCormick covers the basic concepts of computability and complexity, what we can and cannot compute--keeping the material grounded by connecting it with Python--the popular programming language."--Lance Fortnow, author of The Golden Ticket: P, NP, and the Search for the Impossible

Dettagli sul prodotto

Autori John Maccormick, MacCormick John
Editore Princeton University Press
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 30.05.2018
 
EAN 9780691170664
ISBN 978-0-691-17066-4
Pagine 408
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Informatica

COMPUTERS / Computer Science, COMPUTERS / Programming / Algorithms, computer science, Algorithms & data structures, Computer Programming / Software Development

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