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This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods.
Sommario
About Autodesk Maya.
Project I. Lesson 1: Exploring the Maya Interface. Lesson 2: Creating a New Project. Lesson 3: Preparing Our Initial Scene. Lesson 4: Modifying Base Geometry. Lesson 5: Complex Shapes and Textures. Lesson 6: Creating a UV Set. Lesson 7: Material Creation Using Textures. Lesson 8: Using Curves to Create Objects. Lesson 9: Using Deformers. Lesson 10: Cleaning the Scene Through the Outliner.
Project II. Lesson 11: Putting it All Together. Lesson 12: Introduction to Mudbox. Lesson 13: Improving Detail Through Scultping. Lesson 14: Creating a Skeleton. Lesson 15: Inverse Kinematics vs. Forward Kinematics. Lesson 16: Creating Skeletal Controls. Lesson 17: Skinning the Character.
Project III. Lesson 18: Grouping Components. Lesson 19: Creating Custom Attributes. Lesson 20: Using Driver/Driven Keys. Lesson 21: Creating Initial Keyframes. Lesson 22: Refining Keyframes. Lesson 23: Cleaning-Up Animation Curves Using the Graph Editor. Lesson 24: Motion Paths.
Project IV. Lesson 25: Prepping the Scene for Final Render. Lesson 26: Improving the Lighting. Lesson 27: Rendering.
Info autore
Andrew Sanders graduated from Wayne Community College in Goldsboro, NC with a degree in Simulation and Game Design. He has interned at Figure 8 Technologies as a game programmer and has also worked at Epic Games in the Engine Quality Assurance department before returning to Wanye Community College to teach Level Design and 3D Modeling/Animation. The techniques used in his books were designed from the methods observed at Epic, along with subsequent Podcasts, videos, and teaching. Andrew is the author of
An Introduction to Unreal Engine 4, published by CRC Press/A K Peters.
Riassunto
This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods.