Fr. 65.00

Co-creating Videogames

Inglese · Tascabile

In fase di riedizione, attualmente non disponibile

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Informationen zum Autor Dr John Banks is a senior lecturer (Head of Postgraduate Coursework Studies) and researcher in the Creative Industries faculty, Queensland University of Technology, Australia. He researches and publishes on co-creativity, innovation and social media in the creative industries, especially videogames and interactive entertainment. He has a special interest in organisational and workplace culture. His past decade of research on the topic of co-creativity in the videogames industry includes his recent publication Key Concepts in Creative Industries (2012) with John Hartley, Jason Potts, Stuart Cunningham, Terry Flew and Michael Keane. Zusammenfassung This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise. Inhaltsverzeichnis Introduction: Co-creating matters1. Situating Co-creativity2. Co-creative Technologies3. Co-creating Trainz 4. Co-creative Labour? (with Sal Humphreys)5. Co-creative Expertise6. Modeling Co-creativity: A Co-evolutionary approach (with Jason Potts)Conclusion: Crafting Co-creative Culture (in Conversation with Will Wright)NotesBibliographyIndex

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