Fr. 226.00

Rigging for Games - A Primer for Technical Artists Using Maya and Python

Inglese · Copertina rigida

Spedizione di solito entro 1 a 3 settimane (non disponibile a breve termine)

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Informationen zum Autor Eyal Assaf is a Technical Artist currently living and working in Toronto, Canada. A graduate from the Ontario College of Art and Design, Eyal has been involved in the animation, gaming and broadcast industries since the mid-90's when digital dinosaurs began to roam the big screens. His wide range of experience led him to positions such as Visual Effects Supervisor on an award winning animated 3D television show, as well as other lead positions in a variety of commercials, broadcast, film and game projects. He is also an internationally published illustrator in various trade publications and teaches 3D and Design at a college level. Klappentext Using the real world production of the animated short and video game Tin Girl as the foundation for learning, you will be shown how to create rigs for a 3D cinematic, and then how to modify those rigs to be ready for game production using popular video game engines. Zusammenfassung Using the real world production of the animated short and video game Tin Girl as the foundation for learning, you will be shown how to create rigs for a 3D cinematic, and then how to modify those rigs to be ready for game production using popular video game engines. Inhaltsverzeichnis Acknowledgements Introduction Chapter 1 - The Creative Cycle Chapter 2 - Concept Art and Modeling Chapter 3 - Rigging Concepts Chapter 4 - Scripting Mechanics Chapter 5 - Rigging Mechanoids Chapter 6 - Rigging Humanoids Chapter 7 - The Control Rig Chapter 8 - Game On! Exporting to Unity Appendix Index

Dettagli sul prodotto

Autori Eyal Assaf, Assaf Eyal
Editore Taylor & Francis Ltd.
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 31.10.2015
 
EAN 9780415743044
ISBN 978-0-415-74304-4
Pagine 392
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Informatica
Scienze umane, arte, musica > Arte

COMPUTERS / Programming / Games, Computer Games Design, Digital Animation, COMPUTERS / Design, Graphics & Media / Video & Animation

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