Fr. 134.00

Computer Vision in Sports

Inglese · Copertina rigida

Spedizione di solito entro 2 a 3 settimane (il titolo viene stampato sull'ordine)

Descrizione

Ulteriori informazioni

The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.

Sommario

Introduction to the Use of Computer Vision in Sports.- Part I: Where is the Ball?.- Ball Tracking for Tennis Video Annotation.- Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis.- On-Field Testing and Evaluation of a Goal-Line Technology System.- Part II: Where Are the Players?.- Occlusion Detection via Structured Sparse Learning for Robust Object Tracking.- Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models.- Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts.- Estimating Athlete Pose from Monocular TV Sports Footage.- Part III: What Are They Playing?.- Action Recognition in Realistic Sports Videos.- Classification of Sports Types Using Thermal Imagery.- Event-Based Sports Videos Classification Using HMM Framework.- Part IV: What's Going On?.- Representing Team Behaviours from Noisy Data Using Player Role.- Recognizing Team Formation in American Football.- Real-Time Event Detection in Field Sport Videos.

Info autore

Dr. Thomas B. Moeslund is an Associate Professor at Aalborg University, Denmark.

Riassunto

The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.

Dettagli sul prodotto

Con la collaborazione di Adrian Hilton (Editore), Thomas B. Moeslund (Editore), Graha Thomas (Editore), Graham Thomas (Editore)
Editore Springer, Berlin
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 27.06.2014
 
EAN 9783319093956
ISBN 978-3-31-909395-6
Pagine 319
Dimensioni 172 mm x 246 mm x 18 mm
Peso 609 g
Illustrazioni XI, 319 p. 171 illus., 139 illus. in color.
Serie Advances in Pattern Recognition
Advances in Computer Vision and Pattern Recognition
Advances in Computer Vision and Pattern Recognition
Categoria Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Software applicativo

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