Fr. 239.00

Virtual, Augmented Reality and Serious Games for Healthcare 1

Inglese · Copertina rigida

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.
This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.
This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Sommario

Applications in Healthcare Education.- Nursing Training, Health Literacy, and Healthy Behaviour.- Applications in Neuropsychology.- Applications in Motor Rehabilitation.- Therapeutic Games aimed at Various Diseases.- Virtual Healing and Restoration.

Riassunto

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.
This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.
This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Dettagli sul prodotto

Con la collaborazione di Paul Anderson (Editore), Lakhm C Jain (Editore), Lakhmi C Jain (Editore), Lakhmi C. Jain (Editore), Minhua Ma (Editore)
Editore Springer, Berlin
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 04.03.2014
 
EAN 9783642548154
ISBN 978-3-642-54815-4
Pagine 568
Dimensioni 163 mm x 242 mm x 36 mm
Peso 1007 g
Illustrazioni XVIII, 568 p. 207 illus., 40 illus. in color.
Serie Intelligent Systems Reference Library
Intelligent Systems Reference Library
Categorie Scienze naturali, medicina, informatica, tecnica > Tecnica > Tematiche generali, enciclopedie

B, Artificial Intelligence, Biomedizinische Technik, engineering, Computational Intelligence, Biomedical Engineering and Bioengineering, Biomedical engineering

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