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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Sommario
Foreword 1 Prosperity Lost 2 The Age of Irresponsibility 3 Redefining Prosperity 4 The Dilemma of Growth 5 The Myth of Decoupling 6 The 'Iron Cage' of Consumerism 7 Keynesianism and the 'Green New Deal' 8 Ecological Macro-Economics 9 Flourishing - within Limits 10 Governance for Prosperity 11 The Transition to a Sustainable Economy 12 A Lasting Prosperity Appendices References Endnotes
Info autore
Tim Jackson leitet die Wirtschaftliche Führungsgruppe der Kommission für Nachhaltige Entwicklung, einem unabhängigen Beirat der Britischen Regierung. Er ist Professor für Nachhaltige Entwicklung im Zentrum für Umweltstrategien an der Universität Surrey. Auf dem Klimagipfel in Kopenhagen erregte sein Vortrag 'Prosperity without Growth' großes Aufsehen.