Fr. 220.00

Gpu Pro 2

Inglese · Copertina rigida

Spedizione di solito entro 3 a 5 settimane

Descrizione

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Zusatztext Praise for GPU Pro:Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered! from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea! and code is often provided.-Eric Haines! co-author of Real-Time Rendering! February 2010I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!-Patrick Cozzi! Virtual Globe and Terrain Rendering blog! June 2010 Informationen zum Autor Wolfgang Engel Klappentext "This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" -- Zusammenfassung This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page. Inhaltsverzeichnis Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index. ...

Dettagli sul prodotto

Autori Wolfgang Engel, Wolfgang (Confetti Special Effects Engel, Engel Wolfgang
Con la collaborazione di Wolfgang Engel (Editore)
Editore Taylor & Francis Ltd.
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 10.03.2011
 
EAN 9781568817187
ISBN 978-1-56881-718-7
Pagine 470
Dimensioni 200 mm x 244 mm x 26 mm
Serie GPU Pro
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Informatica

COMPUTERS / Programming / Games, computer science, The arts, Information technology: general issues, Games development & programming, Information technology: general topics, Games development and programming, Digital Animation

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