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Klappentext New technologies are playing an important role in the lives of young people. From mobile phones to social media sites! from video games to virtual worlds! young people are immersed in a technologically rich environment! in a participatory culturue where they are not only consuming content! but also producing it and sharing it with others. Zusammenfassung New technologies are playing an important role in the lives of young people. From mobile phones to social media sites! from video games to virtual worlds! young people are immersed in a technologically rich environment! in a participatory culturue where they are not only consuming content! but also producing it and sharing it with others. Inhaltsverzeichnis Issue Editor's Notes ( Marina Umaschi Bers ). Executive Summary. 1. Beyond computer literacy: Supporting youth's positive development through technology ( Marina Umaschi Bers ) New technologies in educational programs can support youth development and learning. 2. Educational technology! reimagined ( Michael Eisenberg ) Innovative systems support creative learning in children's lives. 3. Children as codesigners of new technologies: Valuing the imagination to transform what is possible ( Allison Druin ) The chapter explores a method for designing innovative technologies by children for children. 4. Content creation in virtual worlds to support adolescent identity development ( Laura M. Beals ) Adolescents explore issues of identity by learning! playing! and growing in a virtual world. 5. Youth as content producers in a niche social network site ( Christine Greenhow ) Hot Dish! an application within Facebook! promotes self-expression! social connections! and civic involvement. 6. YouTube as a participatory culture ( Clement Chau ) Youth create content and social networks by sharing videos in a participatory media culture. 7. Making projects! making friends: Online community as catalyst for interactive media creation ( Karen Brennan! Andres Monroy-Hernandez! Mitchel Resnick ) Scratch is an online community for young people to create interactive media. 8. Augmenting your own reality: Student authoring of sciencebased augmented reality games ( Eric Klopfer! Josh Sheldon ) Students make their own games to understand science issues in their communities. 9. Developing technological initiatives for youth participation and local community engagement ( Leo Burd ) New technologies to foster youth participation and civic engagement. 10. "MXing it up": How African adolescents may affect social change through mobile phone use ( Christopher M. Napolitano ) Mobile phones are changing the forms of social communication for Africa's adolescents. 11. El Silencio: A rural community of learners and media creators ( Claudia Urrea ) The author examines a one student-one laptop international project as a way to rethink learning in rural settings. Index. ...