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Klappentext Portable software development is the task of writing software that runs on a broad range of computer systems, as opposed to running only on a single system (e.g. Windows).Write Portable Code contains the lessons, patterns, and knowledge for developing cross-platform software that programmers usually must acquire through sheer trial and error. This book is targeted at intermediate- to advanced-level programmers.KEY SELLING POINTSWhile many books exist that address individual platforms, none discuss cross-platform software design and implementation. By using this book, programmers will be able to:¿ avoid common portability mistakes when starting out a new project¿ re-factor existing, non-portable code so that it can be easily transplanted to new platforms¿ greatly expand the target market for their products¿ find bugs masked by platform specific behaviors¿ retain flexibility by not becoming married to a specific development environment or target platform Zusammenfassung Portable software development is the task of writing software that runs on a broad range of computer systems! as opposed to running only on a single system (e.g. Windows).Write Portable Code contains the lessons! patterns! and knowledge for developing cross-platform software that programmers usually must acquire through sheer trial and error. This book is targeted at intermediate- to advanced-level programmers.KEY SELLING POINTSWhile many books exist that address individual platforms! none discuss cross-platform software design and implementation. By using this book! programmers will be able to:° avoid common portability mistakes when starting out a new project° re-factor existing! non-portable code so that it can be easily transplanted to new platforms° greatly expand the target market for their products° find bugs masked by platform specific behaviors° retain flexibility by not becoming married to a specific development environment or target platform Inhaltsverzeichnis Introduction Chapter 1: Preparing for Portability Chapter 2: ANSI C/C++ Chapter 3: Techniques for Portability Chapter 4: Editing and Source Control Chapter 5: Processor Differences Chapter 6: Floating Point Chapter 7: Preprocessor Chapter 8: Compiler Quirks Chapter 9: User Interaction Chapter 10: Networking Chapter 11: Operating Systems Chapter 12: Dynamic Libraries Chapter 13: Security and Permissions Chapter 14: File Systems Chapter 15: Scalability and Portability Chapter 16: Portability and Data Chapter 17: Internationalization and Localization Chapter 18: Scripting Languages Chapter 19: Cross-platform Libraries and Toolkits Appendix A: POSH Appendix B: The Simple Audio Library Appendix C: The Rules for Portability References ...