Fr. 31.90

Creating and Using Virtual Reality - A Guide for the Arts and Humanities

English · Paperback / Softback

Shipping usually within 3 to 5 weeks (title will be specially ordered)

Description

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This Guide to Good Practice is intended for individuals and organizations who are interested in potential ways to use virtual reality within the arts and humanities. It concentrates on the most widely used form of virtual reality today, desk-top virtual reality, which may be distributed and viewed on-line via the World Wide Web.

List of contents

Acknowledgements; Section 1: Overview and objectives; Section 2: Virtual reality - history, philosophy and theory; Section 3: Virtual reality methods and techniques; Section 4: Collaborative virtual environments; Section 5: Documenting data from a virtual reality project; Section 6: Archiving virtual reality projects; Section 7: Resource discovery; Appendices 1-3; Glossary; Bibliography and web references; The virtual reality case study library; Case studies 1-8.

About the author

edited by Kate Fernie and Julian D Richards

Summary

The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time.

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