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Special Edition Using Pocket PCs gives corporate users foolproof instruction on the techniques that work and those that dont.
The only comprehensive reference on the market to address the intermediate and advanced needs of corporate users to help them get the most out of their wireless Pocket PC.
Takes the user from the point of purchase down the path toward becoming a power user.
Pocket PCs are quite flexible and have an endless array of add-on accessories supporting thousands of modems and Ethernet cards, memory storage cards, micro hard drives, digital cameras, and much more. Special Edition Using Pocket PCs focuses on getting things done with Pocket PCs in a wireless networked environment. Coverage includes: security, synchronization, productivity using Pocket Word and Pocket Excel, multimedia and graphics, and receiving e-mail through Pocket Outlook. The Pocket PC platform represents a new generation of hand-held computing devices. While the first release of the Pocket PC operating system set the stage for widespread adoption, the newly released Pocket PC 2002 has finally given the platform enough credibility to assert itself as the future of hand-held computing.
Michael Morrison is a writer and developer with extensive experience with new technologies. Michael has been using wireless hand-held devices for over a decade, dating back to early HP hand-held calculators. He got his start in writing when working with the first version of Microsofts DirectX game development API.
About the author
Michael Morrison is a writer and developer with extensive experience with new technologies. Michael has been using wireless handheld devices for over a decade, dating back to early HP handheld calculators. He got his start in writing when working with the first version of Microsoft's DirectX game development API. Michael's writing credits include The Unauthorized Guide to Pocket PC, HTML and XML for Beginners, Teach Yourself Wireless Java with J2ME in 21Days, Java 1.1 Unleashed, Complete Idiot's Guide to Java 2, XML Unleashed, and Teach Yourself Internet Game Programming with Java in 21 Days, among others.
Summary
This title intends to provide corporate users with comprehensive instruction on the techniques that work and those that don't to help them get the most out of pocket PCs.