Fr. 51.90

Digital Games and Learning

English · Paperback / Softback

New edition in preparation, currently unavailable

Description

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The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations. >

Product details

Authors Sara de Freitas, Sara (EDT)/ Jenkins De Freitas, Sara De Freitas, Paul Maharg
Assisted by Sara de Freitas (Editor), Henry Jenkins (Editor), Paul Maharg (Editor), Professor Paul Maharg (Editor)
Publisher Bloomsbury Academic
 
Languages English
Product format Paperback / Softback
Released 27.01.2011
 
EAN 9781441198709
ISBN 978-1-4411-9870-9
No. of pages 320
Subjects Humanities, art, music > Education > General, dictionaries

Lehrmittel, Lerntechnologien, E-Learning

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