Fr. 55.50

Introduction to 3D Game Engine Design Using DirectX 9 and C#

English · Paperback / Softback

Shipping usually within 6 to 7 weeks

Description

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This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

List of contents

1 Overview.- 2 User Interface.- 3 Hanging Ten: A Ride Through the Rendering Pipeline.- 4 Basic 3D Objects.- 5 Complex 3D Objects.- 6 Camera: The Player's View of the World.- 7 Adding Some Atmosphere: Lighting and Fog.- 8 Artificial Intelligence: Adding the Competition.- 9 Game Audio: Let's Make Some Noise.- 10 Game Physics: Keeping It Real.- 11 Tools of the Trade.

About the author

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

Summary

This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

Product details

Authors Lynn T. Harrison, Lynn Thomas Harrison, Marshall Harrison
Publisher Apress
 
Languages English
Product format Paperback / Softback
Released 01.01.2003
 
EAN 9781590590812
ISBN 978-1-59059-081-2
No. of pages 424
Weight 810 g
Illustrations XVIII, 424 p. 18 illus.
Series The Expert's Voice
The Expert's Voice
Subjects Guides > Hobby, home > Games, quizzes
Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

B, Software Engineering, Game Development, Software Engineering/Programming and Operating Systems, Operating systems, Professional and Applied Computing, Computer games—Programming

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