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Learn iPhone and iPad Cocos2D Game Development

English · Paperback / Softback

Description

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Informationen zum Autor Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany. Klappentext Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. Zusammenfassung Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. Inhaltsverzeichnis Getting Started.- Essentials.- Your First Game.- Game Building Blocks.- Sprites In-Depth.- Scrolling with Joy.- Shoot’ em Up.- Particle Effects.- Working with Tilemaps.- Isometric Tilemaps.- Physics Engines.- Pinball Game.- Game Center.- Out of the Ordinary....

List of contents

Getting Started.- Essentials.- Your First Game.- Game Building Blocks.- Sprites In-Depth.- Scrolling with Joy.- Shoot' em Up.- Particle Effects.- Working with Tilemaps.- Isometric Tilemaps.- Physics Engines.- Pinball Game.- Game Center.- Out of the Ordinary.

Product details

Authors S. Itterheim, Steffen Itterheim
Publisher Apress L.p.
 
Languages English
Product format Paperback / Softback
Released 05.12.2010
 
EAN 9781430233039
ISBN 978-1-4302-3303-9
Dimensions 188 mm x 238 mm x 20 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

B, Apple Computer, Computer Applications, Computer and Information Systems Applications, Application software, Information technology: general issues, Professional and Applied Computing, Apple (Mac OS) operating systems, Apple and iOS

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