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Fr. 79.00
Conrad Barski, Barski Conrad
Land of Lisp - Learn to Program in Lisp, One Game at a Time!
English · Paperback / Softback
New edition in preparation, currently unavailable
Description
Informationen zum Autor Conrad Barski has an M.D. from the University of Miami, and nearly 20 years of programming experience. This includes a stint developing an obscure Atari Jaguar game, and working on many medical software projects. Barski is also an avid cartoonist, having created the popular alien Lisp mascot and many graphical tutorials. He currently develops cardiology software and lives in Washington, D.C. Klappentext Lisp has been hailed as the world's most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You'll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you'll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: -Master the quirks of Lisp's syntax and semantics -Write concise and elegant functional programs -Use macros, create domain-specific languages, and learn other advanced Lisp techniques -Create your own web server, and use it to play browser-based games -Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield. Zusammenfassung Lisp has been hailed as the world’s most powerful programming language! but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over— Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games! longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics! like list manipulation! I/O! and recursion! then move on to more complex topics like macros! higher order programming! and domain-specific languages. Then! when your brain overheats! you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure! a text adventure with a whiskey-soaked twist! and Grand Theft Wumpus! the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros! create domain-specific languages! and learn other advanced Lisp techniques –Create your own web server! and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp ! the power of functional programming is yours to wield. Inhaltsverzeichnis Introduction Section I: Lisp Is Power Chapter 1: Getting Started with Lisp Chapter 2: Our First Lisp Program Chapter 3: The Syntax of Lisp Code Section II: Lisp Is Symmetry Chapter 4: Conditions Chapter 5: Learning Lisp Text and Console Programming... By Building a Text Game Engine! Chapter 6: Interacting with the World: Reading and Printing in Lisp Chapter 6.5: Lambda: A Function So Important It Deserves Its Own Chapter Chapter 7: More About Lists Chapter 8: This Ain't Your Daddy's Wumpus Chapter 9: Advanced Data Types and Generic Programming Section III: Lisp Is Hacking Chapter 10: loop and format: The Seedy Underbelly of Lisp Chapter 11: Print...
List of contents
Introduction
Section I: Lisp Is Power
Chapter 1: Getting Started with Lisp
Chapter 2: Our First Lisp Program
Chapter 3: The Syntax of Lisp Code
Section II: Lisp Is Symmetry
Chapter 4: Conditions
Chapter 5: Learning Lisp Text and Console Programming... By Building a Text Game Engine!
Chapter 6: Interacting with the World: Reading and Printing in Lisp
Chapter 6.5: Lambda: A Function So Important It Deserves Its Own Chapter
Chapter 7: More About Lists
Chapter 8: This Ain't Your Daddy's Wumpus
Chapter 9: Advanced Data Types and Generic Programming
Section III: Lisp Is Hacking
Chapter 10: loop and format: The Seedy Underbelly of Lisp
Chapter 11: Printing Text with the format Function
Chapter 12: Working with Streams
Chapter 13: Let's Create a Web Server!
Interlude: Functional Programming Is Beautiful
Section IV: Lisp Is Science
Chapter 14: Ramping Lisp Up a Notch with Functional Programming
Chapter 15: Dice of Doom: A Game Written in the Functional Style
Chapter 16: The Magic of Lisp Macros
Chapter 17: Domain Specific Languages
Chapter 18: Lazy Programming
Chapter 19: Adding Graphics to Dice of Doom
Chapter 20: Making Dice of Doom More Fun
Epilogue: Land of Lisp: Secrets of the Seven Guilds
Report
"Turns out the border between genius and insanity is a pretty cheery place."
Paul Graham
"An excellent book for someone who wants to learn how to program."
Slashdot
"If for no other reason, you should buy Land of Lisp because of the extreme levels of unadulterated nerdery filling its pages. This book will appeal to the long-time Lisper and the neophyte."
Michael Fogus, author of The Joy of Clojure and Functional JavaScript
"By choosing to teach Common Lisp using 1980s style text games the author has come up with an original and clever idea that avoids all the usual boring examples found in computer language books."
John Graham-Cumming, author of The Geek Atlas
"To be honest, I just bought the book for enjoyment but I find myself getting a new perspective and learning more about Common Lisp. Recommended!"
Mark Watson, author of Scripting Intelligence
Product details
Authors | Conrad Barski, Barski Conrad |
Publisher | No Starch Press |
Languages | English |
Product format | Paperback / Softback |
Released | 01.12.2013 |
EAN | 9781593272814 |
ISBN | 978-1-59327-281-4 |
No. of pages | 504 |
Dimensions | 179 mm x 235 mm x 31 mm |
Subjects |
Natural sciences, medicine, IT, technology
> IT, data processing
> Programming languages
COMPUTERS / Programming / General, Functional programming |
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