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James Kelly's LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO's MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.
LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.
- Provides programming techniques andeasy-to-follow examples for each and every programming block
- Includes homework-style exercises for use by educators
- Gives clear instructions on how to build a test robot for use in running the example programs
Please note: the print version of this title is black & white; the eBook is full color.
List of contents
Robots and Programs.- Program Structure.- Hello World!.- Get Movin'.- Record and Playback.- Make Some Noise!.- Wired!.- True or False?.- Feedback.- Wait for It!.- Round and Round.- Decisions, Decisions.- Stop It!.- Pick a Card, Any Card.- Apples and Oranges.- Inside or Out?.- Yes? No? Maybe?.- Title = Anything You Like.- Basic Text.- Basic Math.- Staying Alive.- Your Own Filing Cabinet.- Calibration.- Motoring.- Messages.- My Block Is Your Block.
About the author
James Kelly is the author of LEGO Mindstorms NXT: The Mayan Adventure (Apress, December 2006).§§He was accepted as a member of the beta team for testing of the new Mindstorms NXT. He created the 1 Mindstorms NXT blog in January 2006 and it continues to draw an estimated 30,000+ readers monthly for news, updates, and information on the NXT. Readers and fans of NXT know his name and that he is actively involved in promoting the NXT as well as teaching kids and adults how to design, build, and program robots using the new kit.
Summary
James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.
LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.
- Provides programming techniques andeasy-to-follow examples for each and every programming block
- Includes homework-style exercises for use by educators
- Gives clear instructions on how to build a test robot for use in running the example programs
Please note: the print version of this title is black & white; the eBook is full color.