Fr. 96.00

Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for Your Game

English · Paperback / Softback

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Description

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Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch.

List of contents

Introduction. Particle Physics: The Mathematics of Particles. The Laws of Motion. The Particle Physics Engine. Mass Aggregate Physics: Adding General Forces. Springs and Spring-Like Things. Hard Constraints. The Mass Aggregate Physics Engine. Rigid-Body Physics: The Mathematics of Rotations. Laws of Motion for Rigid Bodies. The Rigid-Body Physics Engine. Collision Detection: Collision Detection. Generating Contacts. Contact Physics: Collision Resolution. Resting Contacts and Friction. Stability and Optimization. Putting It All Together. Further Topics in Physics: Physics in Two Dimensions. Other Programming Languages. Other Types of Physics. Appendices: Useful Inertia Tensors. Useful Friction Coefficients. Mathematics Summary

Report

Praise for 1st edition:
"The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools.
"A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code.  You can't say this about a lot of books!" - Philip J. Schneider, Industrial Light & Magic.

Product details

Authors Ian Millington, Ian (Gwent Millington, Millington Ian
Publisher Kaufmann Morgan Publications
 
Languages English
Product format Paperback / Softback
Released 23.09.2010
 
EAN 9780123819765
ISBN 978-0-12-381976-5
Dimensions 195 mm x 235 mm x 22 mm
Series Morgan Kaufmann
Morgan Kaufmann
Subjects Education and learning
Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / Programming / Games, Games development & programming, Games development and programming

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