Fr. 93.60

Game Design Foundations

English · Paperback / Softback

Will be released 15.06.2009

Description

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Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the One Pager document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. The designers understanding of the entire development team and the outlets for even the smallest development team to create fun content is highlighted. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and knowledge in the game industry.

Product details

Authors Roger Pedersen, Roger A. Pedersen, Roger E. Pedersen, Roger E. Pederson
Publisher Jones and Bartlett Publishing
 
Languages English
Product format Paperback / Softback
Release 15.06.2009, delayed
 
EAN 9781598220346
ISBN 978-1-59822-034-6
Subject Natural sciences, medicine, IT, technology > IT, data processing > Miscellaneous

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