Fr. 80.00

Learning Autodesk 3ds Max 2010 Foundation for Games

Portuguese · Paperback / Softback

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Klappentext 3ds Max 2010 is the latest version of the leading modeling and animation software. Boasting a user base of 200,000, Max is used in creating computer games, 3D and animation effects for films, and in architectural visualization. Computer games developed with 3DS Max include Half-Life, Halo 2, King Kong, and Lord of the Rings. Feature films include Harry Potter and the Prisoner of Azkaban, Jurassic Park, Mission: Impossible II, Sin City, and Spiderman 3. This screenshot-packed book, part of Autodesk's Official Training Courseware, features hands-on projects that effectively introduce the latest version of the software while featuring stunning game assets from current game companies using Max. The accompanying DVD includes a 30-day trial of Max 2010, bonus short films, demos, hotkey reference, and free models from turbosquid. Zusammenfassung Learning 3ds Max 2010 Foundation for Gamesis the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value.Autodesk 3ds Max 2010 Foundation for GamesTable of ContentsProject 01Lesson 01 | Introduction to Modeling for Games 13Lesson 02 | Interface and UI 21Lesson 03 | Primitives 43Lesson 04 | Modifiers, Layers, Copies, Instances and References 71Lesson 05 | Editable Polygon Objects 97Lesson 06 | Materials and Texture Maps 123Project 02Lesson 07 | Using 2D Concepts 141Lesson 08 | Polygonal Modeling for Games 155Lesson 09 | UVW Unwrapping 181Lesson 10 | Texturing Your First Prop 203Lesson 11 | Animation Basics 2153DSM10_FFG_Book 6 8/7/09 10:42:30 AMProject 03Lesson 12 | Environment Planning and Organization 259Lesson 13 | Modeling a Game Environment 269Lesson 14 | Unwrapping and Texture Maps 291Lesson 15 | The Camera 307Lesson 16 | Introduction to Lighting and FX 315Lesson 17 | Rendering 325Image Gallery 224Professional Interviews 332...

List of contents

Autodesk 3ds Max 2010 Foundation for GamesTable of ContentsProject 01Lesson 01 | Introduction to Modeling for Games 13Lesson 02 | Interface and UI 21Lesson 03 | Primitives 43Lesson 04 | Modifiers, Layers, Copies, Instances and References 71Lesson 05 | Editable Polygon Objects 97Lesson 06 | Materials and Texture Maps 123Project 02Lesson 07 | Using 2D Concepts 141Lesson 08 | Polygonal Modeling for Games 155Lesson 09 | UVW Unwrapping 181Lesson 10 | Texturing Your First Prop 203Lesson 11 | Animation Basics 2153DSM10_FFG_Book 6 8/7/09 10:42:30 AMProject 03Lesson 12 | Environment Planning and Organization 259Lesson 13 | Modeling a Game Environment 269Lesson 14 | Unwrapping and Texture Maps 291Lesson 15 | The Camera 307Lesson 16 | Introduction to Lighting and FX 315Lesson 17 | Rendering 325Image Gallery 224Professional Interviews 332

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