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Microsoft Silverlight is one of the leading cross-platform, Rich Internet Application (RIA) technologies and allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including "out-of-browser" operation, H.264 video, 3D graphics, and real-time effects.
Essential Silverlight 3 is the definitive reference and insider's guide to Silverlight 3. It not only covers all the key features of Silverlight 3 and how to use them but, in Under the Hood sections, explains why each feature was developed and how each one works. These "insider" explanations often lead to concise, practical performance tips that can help you speed up your own Silverlight applications.
Author Ashraf Michail is uniquely qualified to explain Silverlight 3. He is a Microsoft Silverlight architect, who has guided Silverlight from its beginnings through the current version.
In this book, you'll learn how to
- Integrate the principles and components of a Silverlight application, including XAP, XAML and .NET code
- Use retained- and immediate-mode Silverlight vector graphics, bitmap images, and animation
- Display predictable and readable text across platforms and animate text elements
- Obtain mouse and keyboard input, including mouse wheel events
- Implement smooth animations to improve your user interface and make your application more pleasing to the user
- Use the Canvas, StackPanel, Grid, and Border elements to lay out your application
- Play high-quality live and on-demand video and audio
- Use and customize the built-in and toolkit controls and develop new custom Silverlight controls
- Connect to and synchronize with data using Silverlight data binding
- Use built-in real-time effects and define custom HLSL pixel shaders
- Enable GPU-accelerated rendering
List of contents
Foreword
Preface
Chapter 1: Silverlight Overview
Chapter 2: Applications
Chapter 3: Graphics
Chapter 4: Text
Chapter 5: Input Events
Chapter 6: Animation
Chapter 7: Layout
Chapter 8: Media
Chapter 9: Controls
Chapter 10: Data Binding
Chapter 11: Effects
Chapter 12: GPU Acceleration
About the author
Ashraf Michail is a Silverlight architect, whohas been working on Silverlight since it started in 2005. Prior to working on Silverlight, he worked on a number of graphics, UI framework, and Internet technologies within the WPF, Windows Vista, Internet Explorer, and other product groups around Microsoft.Michail has been at Microsoft for 11 years, has built a number of graphics engines, and has driven the architecture for graphics engines and UI frameworks for much of his Microsoft career.