Fr. 69.00

Maya Manual

English · Hardback

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Description

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Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation. Key Topics Using plenty of examples and illustrations to provide insights into the functioning and context of Maya, Dan Lavender explains how to: *understand the framework fundamentals of Maya; *create 3D objects; *work with models and surfaces; *animate objects; *use colours, lighting and rendering. About the Author Dan Lavender is a Technical Director at Framestore CFC - one of Europe's largest post-production companies. Features and Benefits *Gives a broad overview of Maya, enabling you to create your own high quality 3D computer generated images - even if you have never used a 3D package before. *The source files and scenes to accompany the examples in the book are available from the Springer web site - springer.co.uk/mayamanual.

List of contents

Basics.- Objects, Duplicates and Transforms.- Hierarchies, Groups and Nodes.- Modeling and Surface Creation.- Animation.- Rendering.- Particle Systems.- Dynamic Objects.- MEL Scripting.- Paint Effects.- Integration.

About the author

Daniel Lavender was previously a lecturer at Bournemouth University, National Centre for Computer Animation, specializing in Maya.

Summary

Alias|Wavefront's Maya 3D animation software is an integrated collection
of tools for creating computer generated images, used in nearly every
blockbuster special effects film that has been released in the last few
years. The first choice for digital content creators, Maya combines
animation, dynamics, modelling and rendering tools, enabling you to create
digital characters and visual effects for live action films or stand-alone
animation.
Key Topics
Using plenty of examples and illustrations to provide insights into the
functioning and context of Maya, Dan Lavender explains how to:
* understand the framework fundamentals of Maya;
* create 3D objects;
* work with models and surfaces;
* animate objects;
* use colours, lighting and rendering.
About the Author
Dan Lavender is a Technical Director at Framestore CFC - one of Europe's
largest post-production companies.
Features and Benefits
* Gives a broad overview of Maya, enabling you to create your own high
quality 3D computer generated images - even if you have never used a 3D
package before.
* The source files and scenes to accompany the examples in the book
are available from the Springer web site - springer.co.uk/mayamanual.

Product details

Authors D. Lavender, Dan Lavender, Daniel Lavender
Publisher Springer, Berlin
 
Languages English
Product format Hardback
Released 31.07.2003
 
EAN 9781852335885
ISBN 978-1-85233-588-5
No. of pages 316
Weight 760 g
Illustrations IX, 316 p. 225 illus., 14 illus. in color.
Series Springer Professional Computing
Essential Series
Springer Professional Computing
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

B, computer science, Computer Graphics, Multimedia Information Systems, Graphical & digital media applications

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