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In this fully revised and updated Second Edition, you'll discover the very latest information about living in Second Life-from how to enter the world, get started, and get around, to the many exciting new ways you can earn real-world incomes, meet other residents, and enjoy all there is to do.
List of contents
Foreword.Dedication and Acknowledgments.About the Authors.Introduction.Part I: Getting a Second Life.Chapter 1: What Is Second Life.Chapter 2: Getting Started.Chapter 3: The Grand Tour.Part II: Living a Second Life.Chapter 4: Changing Your Appearance.Chapter 5: Using Your Library.Chapter 6: Managing Your Inventory.Chapter 7: Building.Chapter 8: Using the Linden Scripting Language.Part III: Success in Second Life.Chapter 9: Whao Are You?Chapter 10: Making Money.Chapter 11: Real Residents.Chapter 12: A Cultural Timeline.Chapter 13: The Future and Impact of Second Life.Appendices.Appendix A: Real-Life Education in Second Life.Appendix B: Glossary.Appendix C: Additional Resources.Appendix D: Menu Commands and Functions.
Report
Although not a game in the strictest sense of the word, the increasingly popular virtual world of Second Life shares many commonalities with online gaming environments. Libraries interested in Second Life Library 2.0 (http://infoisland.org) and those serving populations active in virtual environments should pick up a copy of this official, thorough full-color guide. The book walks beginners through getting started in Second Life and customizing their avatars; tells them where to go, what to see, and how to define their virtual existence; and ends with a discussion of the future and impact of Second Life. Its CD contains textures, templates, Avimator animation software, sample animations, videos, and a code for exclusive in-world content. Recommended. (Library Journal, January 15, 2007)